Dystopia

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  Chapter VII: Combat

Combat allows you to take land directly from under-defended territories without the need to train sentries, mount an expedition for land, invest gold pieces and so on. This method of land gain simply uses your military strength to bully an opponent out of a portion of their land.

Topics covered in this chapter:
  1. Basic combat procedure
  2. The general
  3. Attack types
  4. Hated territories
  5. Heroes and experience
  6. Pesky natives


  Basic combat procedure
Combat may roughly be divided into three stages. Firstly, the attacking army must negotiate their way to the target territory, often through perilous terrain. Secondly, ranged attacks occur between the forces with archers and cannon towers firing at any enemy units within range. A surprise attack will mean fewer losses to the defenders ranged units and cannon towers. Finally, the remaining portions of the two forces engage in melee combat.


  The General
A leader is required to organize and manage your forces in combat. All territories start with a single general for this purpose. This territory appointed leader will do little to encourage your units and will typically carry out duty in a dull manner, contributing only what is necessary to avoid losing his/her/its job. Established militaries have heroes to take over the combat management role (see Heroes and Experience).


  Attack types
Available attack types vary depending on race and experience.
  • Conventional attack [All races]
    This is the default type. Victory transfers a portion of acres from the target to the attacker.
    May be counterattacked. Full experience gain.

  • Laywaste attack [All races]
    Used to destroy land from the target. Sending a larger amount of offensive strength will destroy an increased amount of land.
    Cannot be counterattacked, reduced experience gain compared to conventional attacks.

  • Counterattack [Ork]
    Minimize land loss through an immediate counterattack on attackers. Counterattacks occur automatically if the offensive force of the defending territory is greater than that of the attacking territory. If successful a portion of lost land will be regained. It is important to note that losses incurred in counterattacks are high for both parties due to the relatively disorganized and chaotic nature of such secondary action. Hero experience is gained by both parties in the event of a counterattack.

  Hated Territories
In reference to combat a suicide is any attack made in which the attacker leaves far too little defense at home. While normal attacks are made purely from the will to conquer; suicide attacks are deemed to be of a highly malicious and personal nature. Should any conventional attack on your territory be deemed a suicide the offending territory will be reported as a hated territory. Any conventional attack on a hated territory will swiftly return all land taken from you and then some.

A suicide attack may also attract the attention of natives, news travels fast and an under-defended territory is an opportunity not to be missed.


  Heroes and experience
Each battle undertaken will yield an increased knowledge of war. During military engagements a hero may emerge from your units with outstanding skills in both leadership and combat. This hero is capable of leading units into battle (as your general does) while inspiring your units to fight beyond their previous capabilities. With increased experience the hero may even learn abilities and attack types. Morale bonuses attributed to the presence of a hero only apply to the units the hero is fighting beside. Should a hero be left at home in defense its abilities will be used there and there only.

Hero Tactics: Coming soon…

Hero Abilities: Coming soon…

Hero Attack types: Coming soon…


  Pesky natives
Natives are always watching you. Your attacks are always monitored and your military strength is under constant scrutiny by unseen native watchmen. Native tribes are generally not willing to launch a frontal attack on a full army, they much prefer to ambush territories when they have the least defense at home. Tribes are primitive organizations with far less growth potential than your territory and should not be considered a direct threat. One thing you must respect is that they are incredibly agile with their military; attacking natives move swiftly to take land and vanish. Another notable aspect of native tribes is their absolute hatred for territories that lack the proper organs to attack others of similar size. Consistently attacking far smaller territories than yours will anger the natives. In extreme cases natives have even been known to combine their military to attack such territories.

Main points:
Natives may hit you if you become underdefended in comparison to other territories around your size. This can occur several ways:
  1. Leaving too little military strength at home on an attack.
  2. Claiming too much land
  3. Releasing too many military units
  4. Consistently attacking significantly smaller territories.
Territories under Dystopian protection and Mountain territories in winter cannot be attacked by natives.








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