Dystopia

  Home     Login     Create Account     Guide     Forums     Rules     Leaderboards     Downloads  

Guide Menu...   Overview     I     II     III     IV     V     VI     VII     VIII     IX     X     XI     XII     XIII  

  Chapter II: Races

Each race has an individual character defined by its own advantages and disadvantages. Below is a basic outline of the races of Dystopia, any racial features listed are explained further in the races detailed profile.

Select a race from the table below to find out more...


Race Units Features
  O. spec. D. spec. Elite Ranged Sentry  
2 / 0
160gp
0 / 3
360gp
4 / 1
380gp
1 / 3 A
370gp
0 / 1
200gp
- 50% Build costs
- 50% Build times
 
3 / 0
250gp
0 / 3
290gp
4 / 2
400gp
2 / 4 E
420gp
0 / 1
200gp
- 20% Attack times
+ 100% Combat exp
+ 50% Loss to Archers
8 / 0
750gp
0 / 8
760gp
8 / 9
850gp
5 / 5 P
450gp
0 / 1
200gp
- 50% Unit Losses
- No attack terrain loss
- 10% Pop limits
 
2 / 0
150gp
0 / 3
290gp
4 / 3
410gp
1 / 1 P
80gp
0 / 1
200gp

- 50% Training times
 
  Elf
2 / 0
150gp
0 / 2
190gp
3 / 4
420gp
4 / 3 E
360gp
0 / 1
200gp


 
2 / 0
150gp
0 / 1
70gp
1 / 3
300gp
1 / 1 P
80gp
0 / 1
200gp
+ 200% Magic Exp
+ 100% Magic effect
 
1 / 0
30gp
0 / 5
530gp
3 / 3
310gp
1 / 2 P
160gp
0 / 1
200gp
- 20% Claim Cost
- 50% Pop growth
  Natives
  Not playable
3 / 0
1gp
0 / 2
1gp
4 / 4
1gp
3 / 3 A
1gp
0 / 1
1gp


 
  Ork
3 / 0
180gp
0 / 2
220gp
6 / 1
430gp
1 / 2 P
230gp
0 / 1
200gp


 
2 / 0
300gp
0 / 2
350gp
3 / 2
480gp
2 / 2 P
360gp
0 / 1
200gp
+ Invulnerable units
+ No unit space req'd
- 50% Enemy losses
? / ?
300gp
? / ?
200gp
? / ?
400gp
? / ? ?
300gp
0 / 1
200gp
+ Copy enemy units
+ Treachery immune
 
1 / 0
100gp
0 / 1
140gp
1 / 1
150gp
1 / 1 A
140gp
0 / 1
200gp
+ 100% Pop growth
+ 100% Pop limits
+ 100% Starting gp
+ 125% Losses



    Top     Go back    
 


Valid HTML 4.01! Valid CSS!